HERE WE GO:
- redesign Line class (HIGH priority)
- Boxes (after LineClass)
- Polygons (more complex Box)
- Polygon Collision (fiction in Polygon)
- Sliding collision (use of Line Class for sliding collision)
- Jumping Box "Game"! (use all that BS above to build a SUPER simple side scrolled)
EVENTUALLY: (maybe now, maybe later?)
- Build a full render system (work queues, window placements, zoom, pan, sprite handling) (meh)
- Build a concept render system (window placement, zoom, pan)! (will make the thing above easier and make porting to a new engine easier [AGK] )
- switch to APK (gawgawgw)
The "eventually" stuff can be done at any point, but I'm going to procrastinate and push it way back... except maybe the "Concept Render System" (haven't decided on that yet).
edit:
also, I might might clone Tetris... but I don't think that will be my test tools for the Render System thingies.
edit:
also, I might might clone Tetris... but I don't think that will be my test tools for the Render System thingies.
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